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UPDATE (Updated as of 26th November) [Patchnote] November 2021 Patchnote 05. Nov. 2021 Views 53599

 

 

 

1. UPDATE

 

 

 

 

1. Assassin REMAKE

2. Frozen Heart Evolution

 

 

 

 

 

 

 

 

 

2. CHARACTER BALANCING

 

 

 

 

 

1. Character Balance - PvE

2. Character Balance - PvP

3. Skill Heraldry Effect Changes

4. Bug Fixes

 

 

 

 

 

 

 

 

 

 

 

3. CHANGES/ADDITIONS

 

 

 

 

 

 

1. Frozen Invader - Season 2 (Updated on 26th November 2021)

2. Faction Conquest Battle Improvements and Reward Changes

3. Conquest Talisman Restructuring

4. Push! Crystal Statue Reward Changes

5. Guild Level/Missions/Shop Item Changes

6. Guild Mission Improvements

7. ‘Balkov Nest’ and ‘Muertos Nest’ Weekly Entry Limit Changes

8. Colosseum Changes

9. [Beginner’s Guide] Changes

10. Other (Revised as of 9th November 2021 (GMT+8))

 

 

 

 

 

 

 

 

 

 

 

4. EVENT

 

 

 

 

 

1. Alteana Nest

2. November Attendance Event

3. Other

 

 

 

 

 

 

 

 

 

5. CASH ITEMS

 

 

 

1. Enhance Conversion Item Method Changes

2. Other (Revised as of 9th November 2021 (GMT+8))

 

 

 

 

 

 

 

 

6. UPCOMING

 

 

1. November Costume : Medical Team
2. Special Lagendia Pandora Box Change : Mystical Transparent Butterfly W/T/D
3. Frozen Darkness Weapons
4. Emerald Luster Dragon Mount

 

 

 


 

 

 

 

 

 

 

 

 

 

UPDATE

 

1. Assassin REMAKE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DEVELOPER'S COMMENT

 

 

 

Hello heroes, this is Develop S.

 

I’m here to discuss the details surrounding the remake of the Assassin.

 

I would like to tell you in detail the direction we decided to take in the future while preparing for this remake.

 

 

 

We are determined to avoid a remake solely for the sake of novelty.

 

We started using the title “remake” with the idea that we would change skill designs if necessary. Here, “if necessary” refers to the needs of players and the necessary means for the development team to provide enjoyment to said players.

 

However, as the process continued, the meaning of “remake” changed.

 

In a hurry to show a new look, we didn’t fully consider what players really wanted.

 

In short, we became excessively greedy.

 

In the future, we will review the agenda more carefully.

 

 

 

Our primary goal is the enjoyment of our heroes.

 

Among the various classes of Dragon Nest, Assassin is the most actively played. There are many classes that are quite lonely in comparison.

 

I think the charm of the Assassin class is that they can move quickly and respond to various situations.

 

However, given that this game is an RPG, imbalanced battle situations can only wear down the user base.

 

We, therefore, aim to rebalance this class in a manner that makes use of its individuality and suits its action style.

 

 

 

This remake focused on improving the design of skills that added no value or were too difficult to use.

 

We hope that this remake will provide a great deal of enjoyment to your adventure.

 

 

 

 

 

 

 

 

 

 

 

 

 

CHANGES - CHASER

 

 

 

The aim of changes to the Ripper and Raven classes was avoid requiring useless actions.

 

 

 

In the case of Ripper, players were forced to use survival utility skills for attacks.

 

[Awakened Passive] Burning Coal is a parrying/evasion skill that uses ash to attack enemies and reduce the cooldown of Crippling Punisher, so it had to be mixed into the deal cycle.

 

[Awakened Passive] Counterattack seemed to be a reasonable skill at first glance, but it did not suit actual environments in which move skills like Tumble needed to be used in a timely manner for pattern avoidance.

 

 

 

Ripper can now use attack skills for attacking and survival skills for survival.

 

For [Awakened Passive] Burning Coal, we removed all additional effects and only left cooldown reduction effects and the character’s location movement specifications that are based on control input variations.

 

We supplemented the [Awakened] Burning Coal effect restoring Crippling Punisher’s cooldown by having a successful main skill landed after Class Mastery recover Crippling Punisher’s cooldown instead.

 

We also changed [Awakened Passive] Counterattack to [Awakened Passive] Dedicate Crow. Now the cooldown buff Dedicate Crow can be activated for a longer time.

 

 

 

 

 

 

 

 

Skill name

Skill Description

Flame Drag

Charges forward and kicks the enemy with stored up flame energy.

 

※ Shortened the build-up movements and removed additional control inputs.

[Awakened Passive] Dedicate Crow

Modified the effects of [Dedicate Crow].
Changed the HP mark for applying the effect to 25%.
Changed the damage increase per 1% over the mark to 0.9%

※ Increased the maximum damage amount of Dedicate Crow and made it so the buff effect could last longer in the event battle time extended.

[Awakened Passive] Crippling Punisher

Use of [Crippling Punisher] activates [Awakened] Crippling Punisher and [Awakened] Beast Swipe.

[Awakened] Crippling Punisher
Releases flame energy toward the surrounding area, attacking enemies.
ATK - 7000% of Crippling Punisher

[Awakened] Beast Swipe
While activated, cooldown is set at 5 sec. Also summons [Burning Embers] that mimic [Shift Blow EX], [Izuna Drop EX], or [Artful Chaser EX].
The mimic skill activated during [Awakened] Beast Swipe has the same ATK as Beast Swipe, and the damage ratio per hit is based on the skill mimicked.

※ Added a design allowing Crippling Punisher to be used for attack purposes whenever the Crippling Punisher’s buff effect is activated.

 

 

 

 

 

 

 

 

 

 

 

Raven is by far the class that requires the most clicking to use skills in Dragon Nest.

 

As much of the damage was concentrated in Guillotine Cross, additional control inputs had to be carried out constantly for all main skills to acquire Plunder points. Sorry we made your hands hurt, heroes.

 

 

 

First, we changed the [Awakened Passive] Chain Combination.

 

Now Chain Combination is a skill that consumes [Plunder] points rather than accumulating them.

 

[Plunder] points can be acquired by using Star Combination, and Applause and Punishment are enhanced when a certain amount of points are accumulated. Once the required amount of [Plunder] points are reached, Applause and Punishment will be converted to the enhanced versions without any additional inputs.

 

 

 

Because Chain Combination is now a skill that consumes [Plunder] points, we were required to change the design of related skills somewhat as well.

 

Guillotine Cross no longer consumes [Plunder] points and has a longer cooldown than before. That said, the enhanced versions of Applause and Punishment have shorter cooldowns after successfully hitting an enemy target.

 

 

 

 

 

 

 

 

 

 

 

Skill name

Skill Description

[Awakened Passive] Chain Combination

Increases combat skills when using Chain Sickle.
If the additional throwing knives of [Star Combination] hit the mark, a [Plunder] effect is gained. Up to 15 [Plunders] are stored, and if 6 or more [Plunders] are stacked, [Applause] and [Punishment] are enhanced to increase the damage of attacks stabbing downward. When using the skill, 6 [Plunders] are consumed, and if the stabbing attack hits the mark, 10 seconds are restored in the cooldown of [Guillotine Cross].

Damage increase of stabbing attack - 50% of Applause and Punishment attack power

 

※ Now Applause and Punishment will be enhanced automatically without any additional control inputs once the required amount of [Plunder] points have been accumulated.

 

 

 

 

 

 

 

 

 

 

 

CHANGES - BRINGER

 

 

 

We modified Light Fury and Abyss Walker in an attempt to make the deal cycle more significant.

 

 

 

Light Fury had to be able to play a greater attack role while also being used to support party members like Physician. However, its party support and attack capabilities were the most lacking among classes with party heal abilities. We took the following measures to compensate for that lack of ability:

 

 

 

We carried out an overhaul of main skill cooldowns so that these skills can be used in conjunction with each other a little more than before.

 

We created an Enhanced Passive version of Full Brightness EX and removed the former Chakra Energy EX sill.

 

Even if Ring Strike hits the enemy, the speed of descending to the ground will no longer be reduced.

 

 

 

Ajna-related skills have been simplified, but their effectiveness has also increased slightly.

 

Upon learning [Awakened Passive] Ajna Squad, Light Fury summons cats, raccoons, and rabbit ninjas at the same time. While participating in battle and attacking enemies, the ninjas will sometimes use survival buffs that help party members. This use of survival buffs cannot be controlled by Light Fury.

 

 

 

Simplified the actions of Ring of Energy and added an effect that increases ally attack power upon enhancing it to [Awakened].

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Skill name Skill Description

[Awakened Passive] Ajna Squad

Enhances [Summon Ajna] to summon a ninja army made up of cats, raccoons, and rabbits. The raccoon and rabbit ninjas attack the enemy with martial arts while using buff skills that support allies.

[Raccoon ninja]

Uses a buff that decreases allies' received damage by 20%

Duration: 15 sec

[Rabbit ninja]

Uses a buff that restores 2% of allies' HP every 2 sec

Duration: 10 sec

[Awakened] Ring of Energy

Enhanced into an [Awakened] skill.

Focuses chakras at the caster's fingertips, then releases them to attack enemies and form a chakra barrier around the caster. Allies shielded by the chakra are buffed.

26068% ATK

Allies' received damage reduced 50%

Allies' ATK increased 10%

10 ally debuffs removed

 

 

 

 

 

 

 

 

 

 

 

Abyss Walker was already modified before, but the play control wasn’t particularly good.

 

Much of the damage dealing was concentrated on [Enhanced] Illusion Strike and [Enhanced] Abyss Strike, which could only be used during use of [Awakened] Summon Shadow. The play pattern became too monotonous as a result because it would be detrimental to use other skills when transformed into Abyss.

 

 

 

We, therefore, modified the cooldown and attack power of main skills, redistributing the repetitive play pattern and damage ratio concentrated on one Illusion Strike EX.

 

 

 

In addition, we modified Illusion Strike so that it only increases attack power and [Abyss Force] points acquisition while maintaining [Awakened] Summon Shadow and no longer decreases cooldown.

 

Abyss Strike can now deal the same damage regardless of whether [Awakened] Summon Shadow is being used.

 

You can now use Abyss Strike without any sense of burden, even without Abyss activation.

 

 

 

Finally, we changed the usage conditions of Night Explosion EX Instant so that you no longer use a deal cycle that relies on probability.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Skill name

Skill Description

Class Mastery Ⅱ

Physical attack power increased 25%. Use of [Shadow Focus] enables use of [Night Explosion EX Instant].

[Night Explosion EX Instant]

Activation Duration: 5 sec

Cooldown: 1 sec

Night Explosion EX does not share the same cooldown as Night Explosion Instant

 

※ While decreasing the usage rate of Night Explosion EX, we also guaranteed its usability.

[Awakened Passive] Summon Shadow

Enhances [Summon Shadow].

While a clone is summoned, absorbs abyss energy to activate [Abyss] status. During Abyss status, movement/attack speed is increased and an enhanced version of [Illusion Strike] can be used.

Move/attack speed up 20%

Illusion Strike up 100%

[Abyss Force] activation amt increased to 2

Duration: 20 sec

 

※ Abyss Strike now deals the same amount of damage, whether Abyss status is activated or not.

 

 

 

 

 

 

 

 

 

 

 

CHANGES - PHANTOM

 

 

 

Though Bleed Phantom required the consumption of HP to reset the cooldown of the [Cruel] skill, this was not a fair setup. It created a semi-forced play pattern, and due to this, Bleed Phantom’s level of pure force was very low.

 

 

 

We, therefore, removed many restrictions on the cooldown reset function while also decreasing the reset frequency.

 

Bleed Phantom transformation no longer generates Bubble points, and the [Cruel] skill does not consume Bubble points.

 

Now, use of [Cruel] generates [Bloody Brand] points, and [Crimson Nova] is activated once a certain number of [Bloody Brand] points have been accumulated.

 

The [Crimson Nova] skill deals damage to surrounding enemies while also restoring the cooldown of [Cruel] skills 100%.

 

 

 

We also greatly increased the attack power of all main skills.

 

 

 

 

 

 

 

 

 

 

 

 

Skill name Skill Description

Bleed Phantom Transformation

Blows up the power of inner darkness to transform into [Bleed Phantom]. While transforming, attack speed increases and the abilities of [main skills] and [Painkiller] are greatly enhanced. When using [main skills], 1 [Bloody Seal] is acquired each time, and when 20 are acquired, the [Bleed Phantom Transformation] skill transforms these into a [Crimson Nova]. [Crimson Nova] restores the entire cooldown time of [main skills] when used.

n% ATK

Attack speed up 20%

Transformation Duration: 900 sec

Crimson Nova ATK - 700% of Bleed Phantom Transformation

Crimson Nova

Uses [Bloody Seals] to reset the cooldown of main skills.

n% ATK

[Main Skill List]

[Pass Away], [Madness], [Soul Breaker], [Top Suffering,] [Lethal Torture], [Phantom Drive]

 

 

 

 

 

 

 

 

 

 

 

SKILL ITEMS

 

 

 

Modified the Skill Designation of Various Skill Items

 

We have modified Skill Heraldry, Goddess Gear, and Variant Dragon Jade so that their enhancement effects will reflect the addition/removal of skills.

 

 

 

 

 

 

 

 

 

 

 

 

 

SKILL DRAGON JADE

 

 

 

Assassin Skill Dragon Jade Balance Modifications

 

Befitting the power of the remade Assassin, we have made tweaks to the effects of Dreamy/Blood Moon/Verdure Dragon Jade.

 

This reflects balance adjustments such as attack power and cooldown of the designated skills.

 

 

 

Dreamy Dragon Jade (Raven)

   Increased the rate ATK is increased.

     - Attack power: 166% of Applause EX -> 170% of Applause EX and [Awakened] Applause

 

Blood Moon Dragon Jade (Raven)

   Decreased the rate ATK is increased.

     - Attack power: 665% of Open Edge EX -> 580%

    

Verdure Dragon Jade (Raven)

   Increased the rate ATK is increased.

     - Attack power: 375% of Rake EX -> 430%

 

Dreamy Dragon Jade (Ripper)

   Increased the rate ATK is increased.

     - Attack power: 160% of Flame Locust EX -> 190%

 

Blood Moon Dragon Jade (Ripper)

   Decreased the rate ATK is increased.

     - Attack power: 400% of Blade Runner EX -> 320%

    

Verdure Dragon Jade (Ripper)

   Changed the designated skill from Mortal Blow to [Awakened] Mortal Blow

   Increased the rate ATK is increased.

     - Attack power: 320% of Mortal Blow -> 560% of [Awakened] Mortal Blow

 

Dreamy Dragon Jade (Light Fury)

 Changed the designated skill from Full Brightness to Full Brightness EX

   Increased the rate ATK is increased.

     - Attack power: 180% of Full Brightness -> 300% of Full Brightness EX

 

Blood Moon Dragon Jade (Light Fury)

   Increased the rate ATK is increased.

     - Attack power: 180% of Outbreak EX -> 260%

    

Verdure Dragon Jade (Light Fury)

   Decreased the rate ATK is increased.

     - Attack power: 400% of Ring Strike EX -> 320%

 

Dreamy Dragon Jade (Abyss Walker)

   Increased the rate ATK is increased.

     - Attack power: 120% of Plasma Burst EX -> 250%

 

Blood Moon Dragon Jade (Abyss Walker)

   Increased the rate ATK is increased.

     - Attack power: 200% of [Awakened] Shadow Focus -> 320%

    

Verdure Dragon Jade (Abyss Walker)

   Increased the rate ATK is increased.

     - Attack power: 400% of Night Explosion EX -> 500%

 

Dreamy Dragon Jade (Bleed Phantom)

   Increased the rate ATK is increased.

     - Attack power: 134% of Soul Breaker and [Cruel] Soul Breaker -> 135%

 

Blood Moon Dragon Jade (Bleed Phantom)

   Increased the rate ATK is increased.

     - Attack power: 220% of Pass Away and [Cruel] Pass Away -> 240%

    

Verdure Dragon Jade (Bleed Phantom)

   Decreased the rate ATK is increased.

     - Attack power: 335% of Lethal Torture and [Cruel] Lethal Torture -> 230%

 

 

 

 

 

 

 

 

 

 

 

2. Frozen Heart Evolution

 

 

 

◆ Frozen Heart Ancient Grade Added

 

 

 

 

- Adaptability and attribute attack power/final damage can be added to Frozen Heart Ancient grade.

 

 

 

◆ Frozen Heart Item Info

 

Image

Item Information

Grade

Item Details

Additional Stats

Other

Frozen Heart (Frostbite)

Ancient

Legend Grade Frozen Heart (Frostbite, Cold Wave) can be evolved using Balkov Steroids.

Adaptability (Frozen World): 0 - 5

All attribute attack power: 0% - 3%

Final damage: 0 - 500

Additional Legend stats will be maintained after item evolution.

Frozen Heart (Cold Wave)

Frozen Heart (Frost)

Legend Grade Frozen Heart (Frost, Chill) can be evolved using Muertos' Cycad Wood Staff.

 

Frozen Heart (Chill)

 

 

 

◆ Frozen Heart Evolution Added

 

- Existing Legend Grade Frozen Heart (Frostbite, Cold Wave, Frost, Chill) can be evolved to Ancient Grade.

 

 

 

◆ Frozen Heart Evolution Info

 

 

 

 

 

 

 

 

◆ Ancient Evolution Item Info

 

Image

Item Name

Item Details

Acquisition Method

Can Be Traded?

Other

Balkov Steroids

Evolves Legend Grade Frozen Heart (Frostbite, Cold Wave)
into Ancient Grade Frozen Heart (Frostbite, Cold Wave).

Cannot be used on Legend Grade Frozen Heart (Frost, Chill).

Blacksmith Crafting

No

Legend -> Ancient

Muertos'
Cycad Wood Staff

Evolves Legend Grade Frozen Heart (Frost, Chill)
into Ancient Grade Frozen Heart (Frost, Chill).

Cannot be used on Legend Grade Frozen Heart (Frostbite, Cold Wave).

 

Blacksmith Crafting

No

Legend -> Ancient

 

 

 

 

 

 

◆ Frozen Heart Evolution Craft Item Info

 

- Can be crafted through the Blacksmith (Craft Item) in each village.

- Craft Tab Location: Craft Item – Common Goods – Precious Item – Balkov Nest, Muertos Nest

 

 

Image

Item Name

Item Grade

Currency

Material 1

Quantity

Material 2

Quantity

Balkov's Steroids

Ancient

50,000 Gold

Balkov's Power

2

Balkov's Heart Fragment

1000

Muertos'
Cycad Wood Staff

Ancient

50,000 Gold

Muertos' Magic

2

Muertos' Orb Fragment

1000

 

 

 

◆ Frozen Heart Additional Stats Conversion

 

- Legend Grade Frozen Heart Additional Stats Disassembly -> Changed so that additional stats can be reset using a Stats Converter as opposed to crafting.

- If it is evolved from Legend to Ancient, the additional stats acquired from Legend will be maintained and carried into Ancient evolution.

 

 

 

 

 

 

◆ Frozen Heart Additional Stats Conversion Info

 

 

 

 

 

 

 

◆ Frozen Heart Stats Converter

 

 

Image

Item Information

Grade

Item Details

Additional Stats

Can Be Traded?

Storage

Other

Balkov's Strawberry Ade

Legend

Readjusts the additional stats of
Legend Grade Frozen Heart (Frostbite, Cold Wave)

Physical/Magic ATK
10,000 - 110,000

No

No

-

Muertos' Caraballe

Readjusts the additional stats of
Legend Grade Frozen Heart (Frost, Chill)

 

No

No

-

Balkov's Mint Chocolate Drink

Ancient

Readjusts the additional stats of
Ancient Grade Frozen Heart (Frostbite, Cold Wave)

 

Adaptability (Frozen World):
0 - 5

All attribute attack power:
0% - 3%

Final damage:
0 - 500

No

No

-

Muertos Marigold

Readjusts the additional stats of
Ancient Grade Frozen Heart (Frost, Chill).

 

No

No

-

 

 

 

 

 

◆ Frozen Heart Stats Converter Craft Item Info

 

- Can be crafted through the Blacksmith (Craft Item) in each village.

- Craft Tab Location: Craft Item – Common Goods – Precious Item – Balkov Nest, Muertos Nest

 

 

 

Image

Item Name

Item Grade

Currency

Material 1

Quantity

Material 2

Quantity

Balkov's Strawberry Ade

Legend

1,000 Gold

Balkov's Power

1

Balkov's Heart Fragment

500

Muertos' Caraballe

Legend

1,000 Gold

Muertos' Magic

1

Muertos' Orb Fragment

500

Balkov's Mint Chocolate Drink

Ancient

1,000 Gold

Balkov's Power

1

Balkov's Heart Fragment

1,000

Muertos Marigold

Ancient

1,000 Gold

Muertos' Magic

1

Muertos' Orb Fragment

1,000

 

 

 

 

 

 

◆ Frozen Heart Crafting Material Exchange

 

 

 

 

 

◆ Frozen Heart Disassembly Removed

- We have removed Legend Grade Frozen Heart Disassembly.

 

 

◆ Legend Grade Frozen Heart Crafting Material Changed

 

- Frozen Heart (Frostbite, Cold Wave): Balkov's Power x3 -> Balkov's Power x2

- Frozen Heart (Frost, Chill): Muertos' Magic x3 -> Muertos' Magic x2

 

 

 

 

 

 

 

 

 

 

CHARACTER BALANCING

 

 

 

1. Character Balance - PvE

 

 

 

[Screamer]

 

We changed the balancing of the Screamer class’s Soul Eater and Dark Summoner.

The overall skill damage has been raised and the convenience of certain skills has been improved.

 

 

 

 

 

Screamer

 

Revenge Hand

Increased default attack power at the maximum level.

- 4881% -> 7272%

 

Rampage Claw

Increased default attack power at the maximum level.

- 5909% -> 7361%

 

Phantom's Avenger

Increased default attack power and casting speed at the maximum level.

- 9568% -> 13521%

Also changed the hit detection location so that players can expect the same damage to be dealt every time.

 

Cling Snake

Increased default attack power at the maximum level.

- 751% -> 2370%

Decreased skill cooldown.

- 17 sec -> 13 sec

 

Soul Gate

Increased default attack power at the maximum level.

- 319% -> 432%

 

Dragon's Soul

Dragon's Soul intentionally had a different effect than Phantom's Avenger, but as a result,

players sometimes avoided investing in this skill and only used Phantom's Avenger.

We, therefore, removed the skill's delay effect and applied an action speed increase effect activated when the skill is cast.

Causes all enemies within to be delayed -> Increases own action speed by 30%

 

Beast Spirit

Increased default attack power at the maximum level.

- 2443% -> 8239%

 

 

 

 

 

 

Soul Eater

 

Soul Scream

Increased default attack power at the maximum level.

- 1610% -> 3120%

 

Class Mastery I

Increased the effect of the buff applying additional damage when attacking cursed enemies.

Former 30% -> 40%

 

Added an effect increasing Dragon's Soul damage.

Also changed the amount Dragon's Soul's cooldown is recovered

and the overall cooldown recovery time after a single use of the skill.

Added Dragon's Soul Damage Up 200% effect

Dragon's Soul cooldown recovery intervals: 1 sec -> 2 sec

Overall 1-time skill use cooldown recovery: 6 sec -> 10 sec

 

Summon Totem

Changed the stack specifications for this skill.

Max 3 stacks -> Max 1 stack

 

Modified the effect increasing damage for some skills.

[Spirit Paper], [Cling Snake], [Beast Spirit] damage up 30% -> Own Dark ATK up 30%

 

Cooldown modified.

28 sec -> 35 sec

 

 

Soul Liberation

Changed the effect decreasing received damage while casting the skill.

Received damage while down 70% -> Invincible while casting

 

Decreased the overall skill casting time.

 

 

 

 

 

 

Dark Summoner

 

Sadism Pleasure

Changed the effect increasing magic ATK.

Magic ATK up 20% -> 30%

 

Class Mastery II

Added an effect increasing attack power to Phantom's Avenger.

Phantom's Avenger ATK up 150%

 

 

 

 

 

 

[Sting Breezer]

 

We resolved the complex deal mechanism and aimed to improve the usage of skills that were more difficult to operate.

In addition, we increased the skill set damage, which had a lower damage coefficient compared to other jobs.

 

 

 

Piercer

 

Shutter Bounce

Moved the received damage debuff to ‘Shutter Bounce EX’.

 

Scar Maker

Changed the specifications from an area buff to a general buff type.

Attack power 10% → 20%

Duration: 5 sec → 900 sec

SP required: 10 → 5

 

Will Maker

SP required: 10 → 5

 

Hovering Blade

Increased default attack power at the maximum level.

109.7% → 119.8%

 

Sleeping Hand

Removed central additional damage up specification, but increased default attack power at the maximum level.

2070% → 4430%

Cooldown 14 sec → 12 sec

Attacks that could once be activated through additional inputs are now activated automatically.

Improved the stabbing action’s hit detection.

 

Piercing Spike

Increased default attack power at the maximum level.

2441% → 2670%

 

Fling Fling

Increased default attack power at the maximum level.

6128% → 6703%

 

Dent Blow

Increased default attack power at the maximum level.

Attack power: 3276% → 3586%

 

Champagne

Increased default attack power at the maximum level.

11919% → 13090%

 

 

 

 

 

 

Flurry

 

Shutter Bounce EX

Added a debuff increasing received damage.

 - Received damage increased 20%

 - Duration: 30 sec

 

[Awakened] Scar Maker

Changed the specifications from an area buff to a general buff type.

Attack power increased 15% → 30%

Duration: 7 sec → 900 sec

 

 

 

 

 

 

Sting Breezer

 

Arcane Focus

Increased default attack power at the maximum level, changed actions to those of ‘[Awakened] Arcane Focus’.

1859% → 2913%

Cooldown 5 sec → 4 sec

 

Poking Beehive

Increased default attack power at the maximum level.

8803% → 17505%

 

Sleeping Hand EX

Increased attack power.

30% → 50%

Attacks that could once be activated through additional inputs are now activated automatically.

Improved the stabbing action’s hit detection.

Enemies hit by the explosion attack are now dragged slightly into the center of the explosion.

 

Poking Beehive EX

Removed the Magic Spear explosion specification.

 

Class Mastery

Changed activation conditions for ‘[Enhanced] Spring Haze’.

Consumes 20 Energy → Consumes no Energy

Added a debuff increasing received damage that is applied when hit with ‘[Enhanced] Spring Haze’.

 - Received damage up 20%

 - Duration: 30 sec

 

[Enhanced] Spring Haze

  Increased default attack power at the maximum level, changed actions.

  ATK per hit: 376%; Magic Spear ATK per hit: 186% → 6510%

 

Class Mastery Ⅱ

Changed the skill activated as an Instant skill.

Spring Haze → [Enhanced] Spring Haze

Changed the conditions for Instant skill activation.

When used → Upon hit

 

[Awakened Passive] Champagne

‘[Awakened Passive] Arcane Focus’ → Changed to ‘[Awakened Passive] Champagne’.

Champagne attack power increased 200%

Cooldown decreased 90 sec

Action speed increased 30% sec

Area buff type: 15 sec buff → 30 sec buff

 

[Awakened Passive] Scar Maker

‘[Awakened Passive] Will Maker’ → Changed to ‘[Awakened Passive] Scar Maker’.

 

[Awakened] Scar Maker

  Attack power increased 20%

  Hovering Blade EX normal attack additional input - Repeated attacks enabled

  Hovering Blade EX special attack additional input - Launches 3 Magic After-image forks

  Dent Blow EX – Attack power increased 20%

  Duration: 900 sec

 

[Awakened Passive] Poking Beehive

Removed the Magic Spear explosion specification.

‘[Awakened] Poking Beehive’ can now be used upon consuming 20 Energy.

 

[Awakened] Poking Beehive

Removed the Magic Spear explosion specification.

 

Flag Sign

Increased attack power.

Summon: 270%; Explosion: 2700% → Summon: 307%; Explosion: 3070%

Increased the attack power of the ‘Angelic Spear’ explosion.

1500% → 2000%

After casting in midair, it can now be followed up with ‘Piercing Spike’, or ‘Fling Fling’.

Removed the Magic Spear explosion specifications from ‘Poking Beehive’ and ‘Sleeping Hand’.

 

Angelic Spear

Increased attack power.

420% → 520%

Cooldown 35 sec → 30 sec

Removed Wings (Magic Afterimage).

Increased Magic Spear speed.

Changed the skill specifications so that it now stops in place upon landing a hit and then generates multiple ensuing hits.

 

Piercing Spike – Dreamy Dragon Jade

Increased attack power.

450% → 550%

 

Fling Fling – Verdure Dragon Jade

Changed so that when used in midair the caster will launch a spinning attack upon landing on the ground.

 

 

 

 

 

 

[Randgrid]

Modified the skill effects and actions to make it more interesting visually and improved the Courage-related mechanism to make usage of the dealing cycle more intuitive.

 

Knightess

 

Brandish

Removed the debuff increasing received damage and changed to remain only in ‘[Awaken] Brandish’.

 

Land Crush

Increased default attack power at the maximum level.

7254% → 7954%

Cooldown 22 sec → 20 sec

 

Lava Raid

Increased default attack power at the maximum level.

4073% → 4473%

 

Blaze Strike

Actions changed.

 

 

 

 

 

 

Avalanche

 

[Awakened Passive] Frost Infusion

Added information on the received damage debuff in the ‘[Awakened] Brandish’ explanation.

 

 

 

 

 

 

Randgrid

 

Iron Lance EX

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Actions changed.

Attack area increased.

Slightly reduced the move forward when using the skill.

 

Stomp N Stab EX

The additional hit input no longer consumes Courage.

Increased the attack range of the stab action and the action speed by 10%.

Increased attack power.

ATK including additional hit: 100% → 150%

Applies a debuff increasing received damage when landing a hit.

 - Received damage up 20%

 - Duration: 30 sec

 

Lava Raid EX

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Aftershock → Changed to an explosion attack.

 

Land Crush EX

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Actions changed.

 

Brave Heart

Landing a ‘main skill’ gives Courage points. Changed maximum ownable Courage from 10 to 15.

Decreased the amount HP is recovered when Courage is reset.

0.4% → 0.2%

 

Counter Flare

Removed the specification dealing additional damage upon successful Parrying. When Parrying is successful, a stab attack is now immediately unleashed.

Decreased default attack power at the maximum level.

8750% → 6720%

Cooldown 30 sec → 5 sec

Changed the skill usage conditions.

 Pre-change - Whenever moving is possible

 Post-change - Anytime other than when in midair, being hit, knocked down; consumes 5 Courage

Decreased Hero Skill Gauge increase amount.

13.33% → 5.56%

 

Counter Flare EX

Removed the effect increasing attack power and changed the Courage consumption amount and attack power of the extra hit.

Pre-changes - Consumes 2 Courage, repeated hits enabled

Post-changes - Does not consume Courage, repeated hits disabled, possessing 5 or more Courage deals a more powerful extra hit

Actions changed.

 

Class Mastery Ⅰ

Changed the specifications of Lava Raid – Instant.

Pre-change - Upon use of ‘Lava Raid EX’, 30% change of being able to use ‘Lava Raid – Instant’ at will for 5 sec

Post-change - Upon use of ‘Lava Raid EX’, ‘Lava Raid – Instant’ can be used once within 10 sec

 

Lava Raid - Instant

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Aftershock → Changed to an explosion attack.

 

Class Mastery Ⅱ

Removed the specification decreasing cooldown when Counter Flare’s extra hit lands successfully.

 

Stomp N Stab EX – Instant

Actions changed.

 

Land Crush EX- Instant

Actions changed.

 

[Awakened Passive] Radical Charge

Added ‘attack area increased’ to the tooltips.

 

[Awakened] Radical Charge

Increased attack area.

 

[Awakened] Falling Meteors

Decreased the window of time that the next can be used after skill usage by 5 frames.

 

Heat Up

Buff action speed increased 30%.

Changed the buff effect.

Counter Flare attack power increased 100%, Justice Execution extra hit attack power increased 100%

Courage acquired: 1 per 2 sec → 1 per 1 sec

 

Lava Raid – Dreamy Dragon Jade

Removed the extra control inputs for Courage.

Increased attack power.

195% → 300%

Changed the ‘explosion’ effect.

 

Iron Lance – Blood Moon Dragon Jade

The additional hit input no longer consumes Courage.

 

Stomp N Stab – Verdure Dragon Jade

The additional hit input no longer consumes Courage.

Because the attack power of ‘Stomp N Stab EX’ was increased, we decreased the attack power.

400% → 330%

Actions changed.

 

 

 

 

 

 

Majesty

 

Gravity Rush
 no longer destroys the Ball of Gravity. During the duration of Gravity Rush, the Ball of Gravity can be exploded a series of times.

Decreased attack power.
3050% → 2250%


Focus Gravity

Increased attack power.
2590% → 3750%

 

 

 

 

 

 

Black Mara

 

Entropy (A)
Decreased the time invincible upon landing Black Strike.

5 sec → 2 sec

 

 

 

 

 

 

Ray Mechanic

 
Class Mastery Ⅲ
Force Out can cancel other skills mid-use and then activate.
Invincibility applied for 0.5 sec during casting.

 

 

 

 

 


[Ruina]

Flying Knee Kick – Verdure Dragon Jade

Enhanced the hit detection of hits 1 - 9.

The hit detection of the 10th hit was moved slightly toward the character.

1- 9 hit detection that pushes back the target → Changed to dragging instead of pushing.

Sped up the descent to the ground from hit 10.

 

 

 

 

 

 

 

 

2. Character Balance - PvP

 

 

 

Soul Eater

 

Soul Liberation

Modified the damage dealt to match the casting time reduction.

 

 

 

 

 

 

Piercer

 

Shutter Bounce

Moved the received damage debuff to ‘Shutter Bounce EX’.

 

Scar Maker

Changed the specifications from an area buff to a general buff type.

Attack power increased 10% → 15%

Duration: 5 sec → 20 sec

 

Sleeping Hand

Removed central additional damage up specification, but increased default attack power at the maximum level.

183% → 266%

Attacks that could once be activated through additional inputs are now activated automatically.

Improved the stabbing action’s hit detection.

 

 

 

 

 

 

Flurry

 

Shutter Bounce EX

Added a debuff increasing received damage.

 - Received damage up 10%

 - Duration: 10 sec

 

[Awakened] Scar Maker

Changed the specifications from an area buff to a general buff type.

Attack power increased 15% → 20%

Duration: 7 sec → 20 sec

Cooldown 30 sec → 60 sec

 

 

 

 

 

 

Sting Breezer

 

Arcane Focus

Increased default attack power at the maximum level, changed actions to those of ‘[Awakened] Arcane Focus’.

144% → 180% (Same ATK as former ‘[Awakened] Arcane Focus’)

 

Sleeping Hand EX

Attacks that could once be activated through additional inputs are now activated automatically.

Improved the stabbing action’s hit detection.

Enemies hit by the explosion attack are now dragged slightly into the center of the explosion.

 

Poking Beehive EX

Removed the Magic Spear explosion specification.

 

Class Mastery

Changed activation conditions for ‘[Enhanced] Spring Haze’.

Consumes 20 Energy → Consumes no Energy

Added a debuff increasing received damage that is applied when hit with ‘[Enhanced] Spring Haze’.

 - Received damage up 10%

 - Duration: 10 sec

 

  [Enhanced] Spring Haze

  Modified default attack power at the maximum level, changed actions.

  Hit ATK: 194%; ATK per Magic Spear hit: 97% → 388%

 

[Awakened Passive] Champagne

‘[Awakened Passive] Arcane Focus’ → Changed to ‘[Awakened Passive] Champagne’.

Action speed increased 30% sec

Area buff type: 15 sec buff → 20 sec buff

 

[Awakened Passive] Scar Maker

‘[Awakened Passive] Will Maker’ → Changed to ‘[Awakened Passive] Scar Maker’.

 

  [Awakened] Scar Maker

  ATK increased 15%

  Hovering Blade EX normal attack additional input - Repeated attacks enabled

  Hovering Blade EX special attack additional input - Launches 3 Magic After-image forks

  Dent Blow EX – Attack power increased 20%

  Duration: 20 sec

 

[Awakened Passive] Poking Beehive

‘[Awakened] Poking Beehive’ can now be used upon consuming 20 Energy.

 

  [Awakened] Poking Beehive

  Removed the Magic Spear explosion specification.

 

Flag Sign

After casting in midair, it can now be followed up with ‘Piercing Spike’, or ‘Fling Fling’.

Removed the Magic Spear explosion specifications from ‘Poking Beehive’ and ‘Sleeping Hand’.

 

Angelic Spear

Decreased attack power.

111% → 60%

Removed Wings (Magic Afterimage).

Increased Magic Spear speed.

Changed the skill specifications so that it now stops in place upon landing a hit and then generates multiple ensuing hits.

 

 

 

 

 

 

Knightess

 

Brandish

Removed the debuff increasing received damage and changed to remain only in ‘[Awaken] Brandish’.

 

Blaze Strike

Actions changed.

 

 

 

 

 

 

Avalanche

 

[Awakened Passive] Frost Infusion

Added information on the received damage debuff in the ‘[Awakened] Brandish’ explanation.

 

 

 

 

 

 

Randgrid

 

Iron Lance EX

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Actions changed.

Attack area increased.

Slightly reduced the move forward when using the skill.

 

Stomp N Stab EX

The additional hit input no longer consumes Courage.

Increased the attack range of the stab action and the action speed by 10%.

Applies a debuff increasing received damage when landing a hit.

 - Received damage up 10%

 - Duration: 10 sec

 

Lava Raid EX

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Aftershock → Changed to an explosion attack.

 

Land Crush EX

Removed the additional Courage hit, but added the attack power from the additional hit to the overall skill attack power.

Actions changed.

 

Brave Heart

Landing a ‘main skill’ gives Courage points. Changed maximum ownable Courage from 10 to 15.

 

Counter Flare

Removed the specification dealing additional damage upon successful Parrying. When Parrying is successful, a stab attack is now immediately unleashed.

Changed the skill usage conditions.

 Pre-change - Whenever moving is possible

 Post-change - Anytime other than when in midair, being hit, knocked down; consumes 5 Courage

 

Counter Flare EX

Removed the effect increasing attack power and changed the Courage consumption amount and attack power of the extra hit.

Actions changed.

 Pre-changes - Consumes 2 Courage, repeated hits enabled

 Post-changes - Does not consume Courage, repeated hits disabled, possessing 5 or more Courage deals a more powerful extra hit

 

[Awakened Passive] Radical Charge

Added ‘attack area increased’ to the tooltips.

 

[Awakened] Radical Charge

  Increased attack area.

 

[Awakened] Falling Meteors

Decreased the window of time that the next can be used after skill usage by 5 frames.

 

Heat Up

Buff action speed increased 30%.

Changed the buff effect.

Courage acquired: 1 per 3 sec

 

 

 

 

 

 

Majesty

 

Gravity Rush
 no longer destroys the Ball of Gravity. During the duration of Gravity Rush, the Ball of Gravity can be exploded a series of times.

Attack power decreased.
140% → 40%

 

 

 

 

 

 

 

 

3. Skill Heraldry Effect Changes

 

 

 

Some Skill Heraldry effects have been replaced.

 

 

 

Screamer

  Resent Area

   - Damage up 20% -> Cooldown down 20%

 

 

 

Mechanic

  [Singularity]

    Damage up 20% -> Buff duration up 20% (for duration of Singularity)

   - CRT up 30% -> Cooldown down 20%

 

 

 

 

 

 

 

 

4. Bug Fixes

 

 

 

▶ Warrior

 - Dark Avenger: Fixed the bug preventing additional damage from being applied when Dark Crash is used after Wrath of Avenger.

 

 

 

▶ Vandar

 - Duelist: Fixed the bug placing the Mirage Edge skill’s projectile in a different location than indicated in the tooltips.

 

 

 

▶ Cleric

 - Inquisitor: Fixed the bug applying abnormally high PvP damage when [[Enhanced] Detonate] is used after a certain level.

 

 

 

▶ Kali

 - Soul Eater

① Fixed the bug preventing ‘Dragon's Soul’ from being learned if ‘Class Mastery I’ is learned first.

② Fixed the bug causing an error in ‘Dragon's Soul’s’ tooltips after learning ‘Class Mastery I’.

③ Fixed the bug where buffs are not maintained after using ‘Dragon's Soul’ subsequent to ‘Cling Snake’.

④ Fixed the bug preventing ‘Soul Liberation’ damage from being applied as specified.

⑤ Fixed the bug preventing some of ‘Beast Spirit’s’ effects from being applied.

 

 - Dark Summoner

① Fixed the bug where ‘Phantom Avenger’ is enhanced upon learning ‘Class Mastery I’.

② Fixed the bug preventing the effects of ‘Class Mastery II’ from being applied.

 

 

 

▶ Lancea

 - Knightess

① Fixed the bug where ‘Blaze Strike’ hits are not applied properly when used before a wall.

② Fixed the bug preventing the cooldown of the ‘Land Crush’ skill from being applied as 22 sec.

 

 - Randgrid

① Fixed the bug consuming 2 Bubbles when using ‘Justice Execution’ in certain situations.

② Fixed the bug preventing the effects of ‘Class Mastery Ⅰ’ from being applied.

 

 - Sting Breezer

① Fixed the bug causing an error in ‘[Awakened] Scar Maker’s’ tooltips.

② Fixed the bug preventing the damage of ‘Dent Blow EX Instant’ from being applied normally.

 

 

 

▶ Assassin

 - Raven: Fixed the bug consuming 7 Bubbles when using the enhanced version of ‘[Awakened] Chain Combination’.

 

 - Bringer

① Fixed the bug making the ‘Summon Ajna’ summoned entity always invincible.

② Fixed the bug preventing the summoned entity, after summoning, from changing attack targets when using ‘Chakra Rush’.

 

 - Light Fury: Fixed the bug preventing hits or causing abnormally low damage when using ‘Outbreak’.

 

 

 

▶ Machina

 - Ruina: Improved the hit detection and actions of ‘Flying Knee Kick’s’ Verdure Dragon Jade skill.

 

 

 

 

 

 

 

 

 

CHANGES/ADDITIONS

 

1. Frozen Invader - Season 2

 

 

 

 

◆ We have changed the rewards for the start of Frozen Invader Season 2.

 

 

◆ The Frozen Invader has certain chance of appearing in [Labyrinth 6F+ Nests] when in possession of a required mission

  and the items below can be acquired for defeating this monster (items appear based on a set probability rate).

 

 

◆ The chance to get better rewards increases with higher Labyrinth floors.

◆ The Invader will not appear in Arch Bishop Stage 3. (Updated on 26th November 2021)

 

 

 

 

Difficulty

(Labyrinth)

Set Rewards

Concentrated Darkness Crystal

Chance Rewards

Vibrant Dragon Jade

6F

12

10

7F

14 or 18

10

8F

15 or 20

10

9F

17 or 22

10

10F

19 or 25

10

11F

21 or 27

10

12F

22 or 29

10

13F

24 or 31

10

14F

26 or 33

10

15F

27 or 35

10

16F

27 or 35

10

17F

27 or 35

10

18F

27 or 35

10

 

 

 

 

 

 

 

 

 

2. Faction Conquest Battle Improvements and Reward Changes

 

 

 

 

 

[Battle Improvements]

 

 

◆ Increased the attack power of monsters appearing in Faction Conquest.

◆ Increased the amount of buff Thorn Star that can be acquired during Faction Conquest.

 

 

 

 

 

 

[Reward Changes]

 

 

 

◆ Faction Conquest rewards have been added until stage 10.

◆ Guild records will change for each Faction Conquest reward stage.

 

 

 

 

 

 

 

◆ Depending on the results of the previous season, you can earn additional changed Faction Conquest rewards.

 

 

 

 

 

 

 

Reward Stages

Reward Type

No. of Rewards

1

Goddess Coin

3

2

Unidentified Conquest Talisman

1

3

Alliance Crystal

300

4

Unidentified Conquest Talisman

1

5

Hakyul's Enhancement Heraldry Full Bloom Stamp (Event)

1

6

Unidentified Conquest Talisman

1

7

High Grade Unidentified Goddess Heraldry Box (Class-Specific)

1

8

Unidentified Conquest Talisman

1

9

Gosuk's Coin

1

10

Unidentified Conquest Talisman

2

 

 

 

 

 

 

 

 

 

 

 

3. Conquest Talisman Restructuring

 

 

 

◆ Upon opening a ‘Unidentified Conquest Talisman’, you can acquire either a ‘Conquest Talisman’  or an ‘Unidentified Ultimate Conquest Talisman’.

◆ You can acquire a Conquest Talisman with Final Damage from ‘Unidentified Ultimate Conquest Talismans'.

◆ Conquest Talismans have 4 set stats and 3 random stats.

 

 

 

◆ New Conquest Talismans cannot be equipped with pre-existing limited-time Conquest Talismans.

◆ Unidentified Conquest Talismans can be acquired through Conquest Missions, Conquest Guild Rewards, or the Faction Conquest Shop.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Category

Type

Stat Range

Remarks

Set Stat

Phys. ATK

2%-5%

 

Magic ATK

2%-5%

 

Attribute ATK

2%-5%

 

Final Damage

450

Only appears in items obtained from Unidentified Ultimate Conquest Talismans

Random Stat Group 1

Critical

-100000 or -50000

 

Critical Damage

-450000 or -225000

 

Physical DEF

-30000 or -15000

 

Magic DEF

-30000 or -15000

 

Random Stat Group 2

Critical

50000

The same stat types as group 1 will not appear.

Critical Damage

225000

Physical DEF

15000

Magic DEF

15000

Random Stat Group 3

Phys. ATK

0~100000

 

Magic ATK

0~100000

 

 

 

 

 

 

 

 

 

 

 

[Conquest Talisman Disassembly]

 

◆ You can get quality certificates through Conquest Talisman disassembly.

 

 

 

 

 

Disassembly Products

Item Category

Disassembly Cost

Quality Certificate

Conquest Talisman

10 Gold

1

10

Ultimate Conquest Talisman

100

 

 

 

[Shop Purchase]

 

◆ Conquest Talismans be purchased at the [Faction Conquest Shop] run by [Palace Attendant Jeokwolyang].

◆ Purchases require gold and quality certificates.

◆ Limited-time Conquest Talisman sales have been suspended.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Item Name

Item Additional Stats

Price

Conquest Talisman

Physical ATK 3%

Magic ATK 3%

All Attribute ATK 3%

(Random stats applied at purchase)

Quality Certificate x15

30000 Gold

Conquest Talisman

 

Phys. ATK 4%

Magic ATK 4%

All Attribute ATK 4%

(Random stats applied at purchase)

Quality Certificate x40

100000 Gold

 

 

 

 

 

 

 

 

 

 

 

 

4. Push! Crystal Statue Reward Changes

 

 

 

◆ You can acquire [Alliance Crystals] upon clearing Push! Crystal Statue.

◆ There is also a small chance of acquiring a larger amount of [Alliance Crystals].

◆ [Alliance Crystals] are used when crafting and enhancing [Allied Life Enhanced Dragon Jade].

 

 

 

 

Difficulty

Pre-change Alliance Crystal amt

Post-change Alliance Crystal amt

Default Reward

Random Reward

Default Reward

Random Reward

Labyrinth 1F

38

79

95

198

Labyrinth 2F

42

90

105

225

Labyrinth 3F

48

101

120

253

Labyrinth 4F

54

115

135

288

Labyrinth 5F

61

129

153

323

Labyrinth 6F

69

146

173

365

Labyrinth 7F

78

165

195

413

Labyrinth 8F

88

187

220

468

Labyrinth 9F

100

211

250

528

Labyrinth 10F

113

239

283

598

Labyrinth 11F

128

270

320

675

Labyrinth 12F

144

305

360

763

Labyrinth 13F

163

344

408

860

Labyrinth 14F

184

389

460

973

Labyrinth 15F

208

439

520

1098

Labyrinth 16F

235

496

588

1240

Labyrinth 17F

266

561

665

1403

 

 

 

 

 

 

 

 

5. Guild Level/Missions/Shop Item Changes

 

◆ [Guild: Push! Crystal Statue] and [Guild: Faction Conquest] Mission Reward Changes

 

 

 

 

   

 

 

 

 

 

Mission Type

Previous Rewards

Changed Rewards

Remarks

Guild: Push! Crystal Statue

Guild Honor Coin x150

Alliance Crystal x500

Guild Honor Coin x150

Alliance Crystal x1000

 

Guild: Faction Conquest

Gold x365

Gold Lotus Crown x50

Guild Honor Coin x50

Trinket Box x1

Gold x365

Gold Lotus Crown x50

Guild Honor Coin x50

Unidentified Conquest Talisman x1~2

100% chance to acquire 1 or 2 Unidentified Conquest Talismans.

 

 

 

 

 

 

 

 

 

◆ Guild Base Shop items added

 

 

 

- 3 new types of items have been added to the Guild Base Shop.

- Sale of Alliance Stones has been suspended

 

 

 

 

 

 

 

 

 

 

 

 

◆ Information on 3 new buff types

 

 

 

- Reliable buff items cannot be stacked with Alliance buff items.

- All 3 new Reliable buff items of are single-use consumption items.

 

 

 

Image

Item Name

Item Grade

Currency

Effect

Duration

Reliable Attack Elixir

Rare

Guild Honor Coin

x300

Physical/Magic ATK

15%

1800 sec

Reliable Castella

Legend

Guild Honor Coin

x5,000

Physical/Magic ATK

20%

1800 sec

Reliable Stone

Legend

Guild Honor Coin

x7,500

Attribute ATK

20%

24 Hours

 

 


 

 

 

 

 

6. Guild Mission Improvements

 

 

 

◆ Guild Mission Improvements

 

- Guild Mission delivery difficulty improved.

* Decreased novice/mid grade cooking and fishing amounts required

* Increased advanced cooking and Constellation Stone amounts required

 

 

- Increased Guild Mission delivery reward coin amounts.

* Reward coins amounts pre/post-mission completion

 

 

 

 

Guild Mission Type

LV 1~5 Reward Coins

LV 6~10 Reward Coins

LV 11~15 Reward Coins

LV 16~20 Reward Coins

Hunting/Collection

10 / 7

11 / 8

12 / 9

13 / 10

Cultivation/Cooking/Fishing

17 / 1

18 / 1

19 / 1

20 / 1

Rare Collection

170 / 1

180 / 1

190 / 1

200 / 1

 

 

 

 

 

 

 

◆ Guild Levels Expanded

 

- Guild levels expanded to Level 40.

※ More benefits based on Guild levels are expected to be added regularly moving forward.

 

 

 

 

 

 

 

 

 

 

7. ‘Balkov Nest’ and ‘Muertos Nest’ Weekly Entry Limit Changes

 

 

 

◆ Changed the weekly clear and reward acquisition limit for ‘Balkov Nest’ and ‘Muertos Nest’ to 3 times.

※ Please note that the weekly Ticket Purchase Limit is still 1. 

 

 

 

Nest Name

Former Weekly Clear Limit

Post-change

Balkov Nest

1

3

Muertos Nest

 

Nest Name

Former Weekly Reward Acquisition Limit

Post-change

Balkov Nest

1

3

Muertos Nest

 

 

 

 

 

 

 

 

8. Colosseum Changes

 

 

 

◆ Colosseum Shop removed

- Removed the Colosseum Shop where Goddess Medals could be used.

 

 

NPC Name

NPC Location

Colosseum Shopkeeper Michael

Colosseum

Colosseum Shopkeeper Levan

Saint Haven

Colosseum Shopkeeper Royen

Calderock Village

 

 

 

 ◆ Colosseum Mission Reward Changes

 

- Changed the rewards acquired from Colosseum-related missions from Goddess Medals to Colosseum Medals.

- Added Colosseum Rank Achievement Missions.

 

 

 

◆ Colosseum Create Mode Reward Changes

 

- Changed some Create Game mode result rewards to match other Create modes.

- Changed Modes: Occupation War, Ghoul Mode

 

 

 

 

 

 

 

 

 

 

 

9. [Beginner’s Guide] Changes

 

 

 

◆ Changed achievement conditions for the [Dragon Nest Novice]-[Enhance Item]’s Minos Helmet enhancement mission.

- Post-change conditions: Achieved upon enhancing Minos Helmet or Minos Helmet (Duplicate) to +1

 

 

 

◆ Changed the items obtained in the [Beginner’s Guide].

 

- [Dreamy Item Protection Magic Jelly Pouch]: 3000*1 (The total acquirable amount is the same as prior to the changes./Cash type)

- [Fatigue Recovery Potion (6000) Pouch]: 6000*3 (The total acquirable amount is the same as prior to the changes./Cash type)

 

◆ The [Sparkling Blue Wings] obtainable through the Beginner’s Guide are for sale in the [Mission Bulletin Board Shop]-[Ticket Exchange].

 

 

 

 

 

 

 

 

 

 

 

 

10. Other

 

 

 

◆ Changed the system message so that it is no longer displayed when Named Grade items are acquired through item combination/division, repurchase in the shop, or disassembly.

◆ Added a notification window that appears when upon completion of some Beginner’s Guide [Dragon Nest Novice] missions.

 

 

 

◆ Goddess's Medal changed to collectible

- Changed the Goddess’s Medal to a collectible since it no longer has any use.

 

 

 

◆ Plentiful Gold Trove Nest [Stage 2 – Plentiful Gold Trove Gatekeeper]
 

- Changed the instant death skill applied upon failing Blue-Eyed Flame Wisp Nadine’s petrification pattern into a skill that deals HP damage and decreases defense.

-  Removed the purchase limit for High Grade Vibrant Heraldry Pouches in the Stage Shop.

 

 

◆ White Dire Wolf will now be circulated at the Mount Rotation. 

PVE Ranking will be reset during the November Update Patch.

 

◆ After the November update, the effect weapon exchange coupon will be changed to allow one transaction using Seal Stamp. (Added as of 9th November 2021 (GMT+8))

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EVENT

 

1. Alteana Nest

 

 

 

 

“How dare you steal my treasure?!”

 

 

 

To protect all the treasure it collected,

Greedy Lamia made a Nest.

Get through all the traps and the Gatekeeper,

and defeat Greedy Lamia to get the treasure!

 

 

 

 

 

 

 

 

[Entry Location]

 

▶ Saint Haven Wonderful Theme Park Gate – Wonderful Theme Park (Event) Gate – Alteana Nest

 

 

 

 

 

 

 

[Entry Information]

 

 

 

Required Entry Level

Lv. 95+

Entry Capacity

1 - 4 people

Fatigue Used

None

Entry Ticket Required

Alteana Nest Entry Ticket

Number of clears allowed

99

Difficulty

Modified Difficulty

Max. Number of Revives

No limitation

 

 

 

 

 

 

 

[Alteana Nest Entry Ticket]

 

 

 

 

◆ Added 1 World Daily Task where an [Alteana Nest Entry Ticket] can be acquired.

◆ There is a certain chance [Alteana Nest Entry Tickets] can be acquired in [Catastrophe/Storm of Time and Space] Rising Cliff.

◆Entry Tickets can be used within 1 day after acquisition.

Former Entry Tickets can no longer be used.

 

 

 

 

 

 

 

[Dungeon Info]

 

 

Encounter a Cute Squirrel 

 

 

 

 

 

Get through the traps and...

 

 

 

 

 

Fight the Gatekeeper! (Though you may not have to fight if it listens to what you have to say...)

 

 

 

 

 

You have to escape the trap, quickly!

 

 

 

 

 

The final showdown with the Lamia!

 

 

 

 

 

 

[Reward Info]

 

◆ Both reward chests are acquired upon clearing all [Alteana Nest] missions, while just 1 reward chest is acquired if even one mission has been failed.

◆ 1 of the following rewards will be acquired from a clear chest.

 

 

 

 

 

Clear Chest Rewards

Quantity

Minos Lebrium

10

Flames of Minos

20

Minos Helmet (Untradable)

1

Minos Upper Body (Untradable)

1

Minos Lower body (Untradable)

1

Minos Gloves (Untradable)

1

Minos Shoes (Untradable)

1

Platinum Ingot

5

Red Dragonsoul Powder

3

Blue Dragonsoul Powder

3

High Grade Vibrant Heraldry Pouch

1

Concentrated Darkness Crystal

155

Guide Star

1

 

 

 

 

[Guide Stars] used to craft End of Dreams and Starcatcher weapons

Can be acquired very rarely from clear reward chests!

 

 

 

 

 

 

 

 

2. November Attendance Event

 

 

 

◆ Players will get one 'Goddess Coin' as an attendance reward with each daily login from November maintenance until the next update.

◆ You can exchange 30 Goddess Coins for a ‘Deep Twilight Box (Class-exclusive Armor)’ through ‘Priestess of Darkness Canele’, located in ‘Sunset Watchtower’.

◆ You can exchange 10 Goddess Coins for a 'Goddess Heraldry' in the 'Skill Heraldry Shop' > 'Goddess Heraldry' tab.

 

 

 

 

 

 

 

 

 

 

3. Other

 

 

 

◆ Season 8 of the Board Game has come to an end.

- Roulette Tickets (Season 8), Board Game Coins (Season 8) can be sold at the NPC Shop.

 

 

 

 

 

 

 

 

 

CASH ITEMS

 

 

 

1. Enhance Conversion Item Method Changes

 

 

 

◆ Changed the enhancement method of the Conversion Items to enhancement through NPCs.

◆ You can exchange and enhance Conversion Items through the new NPCs Alin and Orin in Saint Haven and Red Lotus Palace Main Street respectively.

◆ Conversion Main/Secondary Weapons can be enhanced with Magic Conversion Keys (Untradable).

 

 

◆ Conversion Armor, Special Armor, and Accessories can be exchanged or enhanced with 3500 fragments each.
(Special Armor and Accessories cannot currently be enhanced.)

◆ Engraved items will retain their engravings after enhancement.

 

 

 

 

 

 

 

 

Saint Haven - Alin

Red Lotus Palace Red Lotus Palace Main Street - Orin

 

 

 

 

 

 

◆ Changed the specifications of some Conversion-related items.

 

 

 

 

Changed Item

Changes

Conversion Main/Secondary Weapon Box (+0~+10)

Use to acquire a Conversion Weapon of the same enhancement grade

Conversion Main/Secondary Weapon (+0~+10)

Remove information related to exchanging for boxes in the tooltips.

All grades changed to Unique

Changed from an approach determining weapon existence based on enhancement level to having all weapons have the same enhancement value.

(This was also carried out for all weapon items in possession.)

Magic Conversion Key (Tradable)

Changed to a pouch containing Magic Conversion Keys (Untradable)

Conversion Box (Armor, Special Armor, Accessories)

Removed Thread and added Fragment x3500

Magical Conversion Thread (Armor, Special Armor, Accessories)

Use to acquire Magic Conversion Fragment (Armor, Special Armor, Accessories) x3500

Magical Conversion Enhancement Thread (Armor)

Use to acquire Magic Conversion Fragment (Armor) x3500

Magic Conversion Fragment (Armor, Special Armor, Accessories)

Changed Conversion Items so that they can be exchanged and enhanced

(Special Armor, Accessories cannot be enhanced at this time.)

 

 

 

 

 

 

 

 

2. Other

 

 

 

◆ Revised the explanation for Wings Making a Strange Sound Box.

◆ Removed the [Conversion Shop] from the NPC Pania and moved it to the new NPCs Alin and Orin.

 

◆ Removed the [Conversion Weapon Shop].

◆ Merged the [Conversion Armor/Special Armor/Accessory Shop] with the [Conversion Shop].

 

 

 

 

Pre-changes

Post-changes

Magic Conversion Key X 1

Magic Conversion Key Pouch

Magic Conversion Key X 10

Magic Conversion Key Pouch x10

 

 

 

 

◆ Can exchange Emerald Luster Dragons in Lindsay’s Shop.

◆ Conversion Armor can be enhanced up to +4, and some Conversion specifications are changed. The details for specifications changes are as follows:

 

 

 

 

Parts ATK Magic ATK ATK% Magic ATK% Critical Final Damage
Main Weapon +0 140 140 1.0% 1.0% 300 /
Main Weapon +1 160 160 1.5% 1.5% 500
Main Weapon +2 180 180 2.0% 2.0% 700
Main Weapon +3 260 260 3.0% 3.0% 1500 50
Main Weapon +4 350 350 4.5% 4.5% 2000 70

 

Part ATK Magic ATK ATK% Magic ATK% Fire ATK% Water ATK% Light ATK% Dark ATK% Final Damage
Secondary Weapon +0 100 100 0.5% 0.5% /
Secondary Weapon +1 120 120 1.0% 1.0%
Secondary Weapon +2 150 150 1.5% 1.5%
Secondary Weapon +3 220 220 2.0% 2.0% 3.0% 3.0% 3.0% 3.0% 20
Secondary Weapon +4 300 300 2.5% 2.5% 4.0% 4.0% 4.0% 4.0% 50

 

Part ATK Magic ATK ATK% Magic ATK% Final Damage STR AGI INT VIT HP%  
Helm +0 3000 3000 12.0% 12.0% 160 100 100 100 100 5.0%  
Helm +1 15000 15000 12.0% 12.0% 170 120 120 120 120 6.0%  ▲
Helm +2 30000 30000 12.5% 12.5% 190 500 500 500 500 7.0%  
Helm +3 45000 45000 13.0% 13.0% 210 750 750 750 750 8.0%  
Helm +4 60000 60000 13.5% 13.5% 230 1000 1000 1000 1000 9.0%  

 

Part Fire ATK% Water ATK% Light ATK% Dark ATK% Critical% Final Damage STR AGI INT VIT STR% AGI% INT% VIT%  
Upper Body +0         10.0% 150 100 100 100 100 10.0% 10.0% 10.0% 10.0%  
Upper Body +1         10.0% 170 100 100 100 100 10.5% 10.5% 10.5% 10.5%  ▲
Upper Body +2 1.0% 1.0% 1.0% 1.0% 10.0% 190 100 100 100 100 11.0% 11.0% 11.0% 11.0%  
Upper Body +3 1.5% 1.5% 1.5% 1.5% 10.0% 210 100 100 100 100 11.5% 11.5% 11.5% 11.5%  
Upper Body +4 2.0% 2.0% 2.0% 2.0% 10.0% 230 100 100 100 100 12.0% 12.0% 12.0% 12.0%  

 

Part ATK% Magic ATK% Fire ATK% Water ATK% Light ATK% Dark ATK% STR AGI INT VIT
Lower Body +0     17.0% 17.0% 17.0% 17.0% 100 100 100 100
Lower Body +1     17.5% 17.5% 17.5% 17.5% 120 120 120 120
Lower Body +2 1.0% 1.0% 18.0% 18.0% 18.0% 18.0% 500 500 500 500
Lower Body +3 1.5% 1.5% 18.5% 18.5% 18.5% 18.5% 750 750 750 750
Lower Body +4 2.0% 2.0% 19.0% 19.0% 19.0% 19.0% 1000 1000 1000 1000

 

Part ATK% Magic
ATK%
Fire
ATK%
Water
ATK%
Light
ATK%
Dark
ATK%
Critical
Damage%
Final Damage STR AGI INT VIT HP%  
Gloves +0             10.0% 160 100 100 100 100 15.0%  
Gloves +1             10.0% 170 100 100 100 100 16.0%  ▲
Gloves +2 1.0% 1.0% 1.0% 1.0% 1.0% 1.0% 10.0% 190 100 100 100 100 17.0%  
Gloves +3 1.5% 1.5% 1.5% 1.5% 1.5% 1.5% 10.0% 210 100 100 100 100 18.0%  
Gloves +4 2.0% 2.0% 2.0% 2.0% 2.0% 2.0% 10.0% 230 100 100 100 100 19.0%  

 

Part ATK% Magic ATK% Final Damage STR AGI INT VIT HP% Movement Speed  
Shoes +0 11.0% 11.0% 160 100 100 100 100 5.0% 15.0%  ▲
Shoes +1 11.5% 11.5% 170 100 100 100 100 6.0% 15.0%  ▲
Shoes +2 12.0% 12.0% 190 100 100 100 100 7.0% 15.0%  
Shoes +3 12.5% 12.5% 210 100 100 100 100 8.0% 15.0%  
Shoes +4 13.0% 13.0% 230 100 100 100 100 9.0% 15.0%  

 

Part ATK Magic
ATK
ATK% Magic
ATK%
Critical Critical
Damage
Final
Damage
VIT Movement Speed Movement Speed
in town
 
Wing+0 15000 15000 7.0% 7.0% 8000 16000 500 400 15.0% 20.0%  ▲
Wing+1 45000 45000 8.0% 8.0% 10000 16500 650 400 15.0% 20.0% New

(Added as of 9th November 2021 (GMT+8))

 

Part ATK Magic
ATK
ATK% Magic
ATK%
Fire
ATK%
Water
ATK%
Light
ATK%
Dark
ATK%
Final
Damage
STG AGI INT VIT ATK Defense% Magic Defense%  
Tail +0         7.0% 7.0% 7.0% 7.0% 300 450 450 450   7.0% 7.0%  ▲
Tail +1 35000 35000 3.0% 3.0% 7.5% 7.5% 7.5% 7.5% 350 700 700 700 700 7.0% 7.0% New

(Added as of 9th November 2021 (GMT+8))

 

Part ATK Magic ATK Fire ATK% Water ATK% Light ATK% Dark ATK% Critical Critical
Damage
Final
Damage
ATK Defense Magic Defense  
Decal +0 11000 11000 7.0% 7.0% 7.0% 7.0% 10000     4500 4500  
Decal +1 35000 35000 7.5% 7.5% 7.5% 7.5% 14000 2500 200 4500 4500 New

(Added as of 9th November 2021 (GMT+8))

 

Part ATK Magic ATK Fire ATK% Water ATK% Light ATK% Dark ATK% Critical Critical Damage
Ring +0 5000 5000 8.0% 8.0% 8.0% 8.0% 1000 7100

 

Part Fire ATK% Water ATK% Light ATK% Dark ATK% Final Damage STG AGI INT VIT
Necklace +0 4.0% 4.0% 4.0% 4.0% 150 1000 1000 1000 1000

 

Part ATK Magic ATK Critical % Critical Damage Final Damage HP
Earring +0 48000 48000 7.0% 12000 150 4000

 

 

 

 

 

 

UPCOMING

 

 

 

1. Medical Team Return Costume Package

 

 

 

Price: 49,900 → 9,900

Grade: Rare

Package Components: Hat, Upper Body, Lower Body, Gloves, Shoes, Weapon, Secondary Weapon, Title

 

※ The Irine Costume packages will be deleted from the cash shop after finish the November Update

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2. Special Lagendia Pandora Box Change : Mysterious Transparent Fairy Butterfly W/T/D

 

 

The following Wings, Tail, and Decal can be acquired by chance from the Special Lagendia Pandora Box. 

※ The Halloween Irine W/T/D and Necklace will be deleted from the pandora box after the November Update.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3. Frozen Darkness Weapons

 

 

 

 

The following weapons can be exchanged with the Frozen Darkness Weapon Exchange Ticket, which can be acquired by chance from the Special Lagendia Pandora Box. 

Visit Merchant Pania's Special Shop Darkness Weapon Menu to exchange with the Frozen Darkness Weapon. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4. Emerald Luster Dragon Mount

 

 

 

 

[Details]

 

A new mount Emerald Luster Dragon will be added to the Mount Shop of Lindsay. 

Acquire the Emerald Luster Dragon Exchange Ticket from the Mysterious Mount Box, and exchange it with the Emerald Luster Dragon.